RUIJIA GU

顾芮嘉

Motion Graphic Designer

Oct 16

11:00

RUIJIA GU

顾芮嘉

Motion Graphic Designer

Oct 16

11:00

RUIJIA GU

顾芮嘉

Motion Graphic Designer

Oct 16

11:00

Lab reports…

Lab reports…

I will update my latest learning recorder here

I will update my latest learning recorder here

I will update my latest learning recorder here

Squid Game - Audio Visual Experiment

material index of 3D elements

material index of 3D elements

"AudioAnalysis"

"AudioAnalysis"

high, mid, kick, and low

high, mid, kick, and low

"math chop"

"math chop"

"math chop"

Laboratory software:

TouchDesigner

Blender

Laboratory software:

TouchDesigner

Blender

This piece is a real-time audio-visual experiment built entirely in TouchDesigner. The audio, a remix track sourced from YouTube, drives every element of the visual through procedural data mapping. I extracted key sound components—kick, high, low—then translated them into binary logic ("1" / "0") to control the switching of material indexes across the scene.

This piece is a real-time audio-visual experiment built entirely in TouchDesigner. The audio, a remix track sourced from YouTube, drives every element of the visual through procedural data mapping. I extracted key sound components—kick, high, low—then translated them into binary logic ("1" / "0") to control the switching of material indexes across the scene.

This piece is a real-time audio-visual experiment built entirely in TouchDesigner. The audio, a remix track sourced from YouTube, drives every element of the visual through procedural data mapping. I extracted key sound components—kick, high, low—then translated them into binary logic ("1" / "0") to control the switching of material indexes across the scene.

All 3D models, including the doll face and central staircase, were created from scratch in Blender. The background's shapes, "triangle, square, and circle," corresponded to the symbol of "Squid Game."

All 3D models, including the doll face and central staircase, were created from scratch in Blender. The background's shapes, "triangle, square, and circle," corresponded to the symbol of "Squid Game."

All 3D models, including the doll face and central staircase, were created from scratch in Blender. The background's shapes, "triangle, square, and circle," corresponded to the symbol of "Squid Game."

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